• dirt_rally_01
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  • ForzaHorizon01
  • ForzaHorizon02
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  • Grid_04
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Forza Horizon 3 (PC/Xbox One)




As part of the audio team on Forza Horizon 3, I recorded, edited and implemented assets for numerous areas of the game including, but not limited to: vehicle engines, vehicle foley, ambience, music, cut scenes, UI and surface audio. I also contributed ideas on how to improve the overall level of audio detail in the game by devising new audio systems and offering suggestions on how to improve the quality of existing ones. The video above features some gameplay footage from the game, which is due to be released for Xbox One and PC in September 2016. For more information please go to the Forza Website.