I was part of the small team who worked on the Overlord franchise spinoff Overlord: Fellowship of Evil. The game was put together in Unity and for the audio implementation we used the middleware Fabric, which gave us greater control over what Unity offers by default.
I contributed to numerous areas of the game and worked on the audio for the environments, weapons, foley, UI, cutscenes, props/traps and dialogue. Part of the challenge of the game was to keep the sound in line with the extremely dry humour of the game that combines serious, powerful and evil protagonists with some rather silly, goody two-shoes antagonists with a few other comedic characters in-between, (namely the minions) all whilst trying to stay relatively faithful to the previous iterations of the franchise. Due to some of the limitations imposed by Unity we had to be very stringent with what audio we used in-game and had to think of some very creative ways to get some of the audio systems working as they should.
The video above is a trailer for the game that was released late last year.
For the best viewing experience, please watch in HD. For more information, please visit the Overlord: Fellowship of Evil website at http://www.codemasters.com/game/overlord-fellowship-of-evil/