I am a sound designer and composer based in the South East of England and I specialise in creating audio content for video games and digital media.
I have worked on a number of titles ranging from indie mobile games right through to AAA console games, and I have a proven track record of being able to deliver high quality audio content on time and in budget. I approach my work methodically and objectively, taking time to examine the emotional, contextual and technical requirements of each project. I use this approach to help me effectively ascertain the best possible ways to use audio to not only help set and reinforce the appropriate mood, but to also determine how audio can work with other elements of the project in order to create a more enjoyable, functional and engrossing experience.
For more information about my work and employment history, my CV is available to download here.
2018 - Total War: Three Kingdoms (PC)
2017 - Total War: Warhammer 2 (PC)
2016 - Q.U.B.E. 2 (PS4/Xbox One/PC)
2016 - Forza Horizon 3 (PC/Xbox One)
2015 - Dirt Rally (PC/PS4/Xbox One)
2014 - Grid Autosport (PC/PS3/Xbox 360)
2014 - Tiki Monkeys (iOS/Android)
2013 - Grid 2 (PC/PS3/Xbox 360)
2012 - Colin McRae Rally (iOS/Android/PC)
2012 - F1 Race Stars (PC/PS3/Xbox 360)
Honours & Awards
2018 - Best British Game 2018, BAFTA - Total War: Warhammer 2 (Nomination)
2017 - Best British Game 2017, BAFTA - Forza Horizon 3 (Nomination)
2017 - Best Multiplayer, BAFTA - Forza Horizon 3 (Nomination)
2016 - Best Sports/Racing Game 2016, The Game Awards - Forza Horizon 3 (Win)
2016 - Best Racing Game 2016, TIGA Awards - Dirt Rally (Win)
2016 - Best Sports Game 2016, BAFTA - Dirt Rally (Nomination)
2014 - Best Sports Game 2014, BAFTA - Grid 2 (Nomination)
Sound Design Composing Synthesis Field Recording
Foley Recording Vehicle Recording Sample Editing Dialogue Editing
Audio Mixing Audio Implementation Video Editing Fault finding & Troubleshooting
Pro Tools Reaper Soundforge RX
Wwise FMOD Studio Unreal Microsoft Excel
"Throughout the development of Q.U.B.E. 2, one of our major goals was to elevate the experience with high-quality sound design and audio direction. Following Tom coming on board, this goal fast became a reality. Tom's knowledge of audio direction, sound design, game design, aural feedback, and audio quality helped elevate the experience of Q.U.B.E. 2. Tom's ability to be flexible, take both objective and abstract direction, and work diligently with a remote team made him a valuable asset to the production. Additionally, his knowledge of Unreal Engine 4's internal audio systems aided in the development of strong audio systems across multiple platforms, easing our technical director's workload in relation to audio implementation."
Benjamin Hill, Creative Director, Advect Productions Ltd - February 2018
"Tom joined the Codemasters audio department mid-way through production on Grid 2. This was a very busy time and so Tom was thrown in at the deep end with little time for training to use our in-house tools. Tom got to grips with the tools and quickly began working on vehicles for the game. I've since worked with Tom on a handful of games and watched him grow and get to grips with vehicles, ambience, track mark-up and a variety of other tasks. During this time he's been a friendly, fun person to be around and definitely made his mark on the audio department. He's always willing to come up with solutions to problems or figure out new ways to accomplish sound design tasks and provide accompanying documentation for posterity."
Brad Porter, Senior Audio Designer, Codemasters - September 2015
"Tom collaborated with our studio during an aggressive time scale on Tiki Monkeys. He fully delivered every audio asset and melody composition briefed, on time and to quality, as well as accommodating additional requests. His positive and proactive attitude towards solving problems was phenomenal, and his thorough knowledge of games made good recommendations very common during our development. It is clear Tom's skill set ranges from the technical implementation right through to the creative and inspiring. His audio direction brought an extra layer of depth and humour to our game, as well as helping to support and complement our mechanics and vision. His expertise in audio optimisation to hit our required budgets for mobile also showed great maturity. It was a pleasure to have Tom on board our project, and he is somebody we see as a future partner for MilkCap."
Paul Dibden, Co-Founder, MilkCap - December 2013
"I have worked with Tom a number of times over the years and have always found him to be professional and quick off the mark with new ideas and concepts. He is multi-skilled and well equipped to contribute on most digital media projects. He has a thorough understanding of 3D and games environments and shows a well founded knowledge of the subject. I would not hesitate to work with him in the future and look forward to doing so."
Nick Palfrey, Managing Director, Real Visual - February 2012