I worked primarily on the Campaign Map on TW: Warhammer 3, crafting audio assets, implementing them and designing complex mix systems to help bring the Campaign Map to life.
Each faction in WH3 possesses a unique visual aesthetic, and so we wanted to utilise the Audio to create a distinct and stylised sonic aesthetic for them all as well as to hint at their underlying motivations.
The majority of areas on the Campaign map can be owned interchangeably by each faction, so a dynamic ambient audio system was necessary in order to allow us to characterise the areas under each factions possession, whilst also blending with the various layers unique to each biome consistently.
The videos above give a brief overview of the game and also demonstrate some elements of the gameplay. For more information please visit: https://www.totalwar.com/.
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Honours & Awards
BAFTA Awards 2023 – Total War: Warhammer 3 (Nomination)
BAFTA Games Award for British Game
Music + Sound Awards 2022 – Total War: Warhammer 3 (Nomination)
Best Sound Design
Develop:Star Awards 2022 – Total War: Warhammer 3 (Nomination)
Best Audio
NAVGTR Awards 2023 – Total War: Warhammer 3 (Nomination)
Use of Sound, Franchise
The Game Awards 2023 – Total War: Warhammer 3 (Nomination)